I had bought WW HD Wii U as of late so this is surprised me more than pleasingly! (-l<>l-)
I really love how just cleverly you mixed the colors of christmas with the setting and culture of Rito ("sending the mail")- I can only picture these presents and mail being send through the Great Sea (even if I dunno would there be any snowfalls). Nevertheless this pic's quite lively and has a lot of details that brings a smile to my face, aah~
Awesome, I'm glad the timing worked out so well! I hope you're enjoying WWHD, is this your first time playing it or did you play the original too?
Thank you very much, I'm happy you called it lively since that's exactly the feeling I was going for, and I'm also glad you noticed the use of red/green--it fit surprisingly well with the general color scheme of Dragon Roost culture. There's definitely at least one place on the Great Sea where it snows (Ice Ring Isle) and I imagine it happens on islands in the colder areas of the region as well, though the closest that happens on Dragon Roost is probably the island getting covered in dragon ash, haha. Thanks again, it always makes me happy to hear my art has made someone smile!
Played the original the couple of times through- otherwise I wouldn't have seen the immense improvement and streamlining on some control schemes or means of transportation!
Bless Swift Sail and reworked Grappling Hook~ (~>ŽA`<~)
I did take in account the Ice Ring Isle being out there- it amuses to remember how I had thought that it's where Zunari came from.
But yeah, I agree that would be the case in the Great Sea!
And no problem, you really went creative with the elements and composition, from characters to the setting, and it came out absolutely marvelous!
Wind Waker's my most favourite 3D Zelda of all time! I think it's because the game seems to detach and give a real sense of time that has passed on from the legend, yet makes it become reborn again, only by reincarnated characters and setting that bear almost next to no connection (at least from the first glance, like Tetra) to the threads of the legend.
Even then, when I played it first time, I think naming Hero of Winds "Link" kinda broke that kind of immersion- maybe because the name already reminded me way too much of heroes of the past legends, and Wind Waker felt so much intriguing and original with it's way of plunging to them and watch us see the legend be put to it's end (if I could say hahah).
And even then, I really appreciated the way they made Hero of Winds develop: he wasn't the chosen one, unlike the many of the Links in the past. But even then, he went from goofy kid to a courageous boy that chose to not only stop on saving his sister, but even fight against Ganondorf, even if it meant bearing the whole fate of Great Sea and perhaps Hyrule of the Past as well. I believe his trials in Tower of the Gods and earning Triforce of Courage were one of the most appreciative highlights in the game for me: they really represent the journey of courage and choosing a path that leads to greater good, even if it'd mean facing many hardships ahead.
Due this reason I named prefer to call (Toon) Link as Hero of Winds or more personally, "Vinn"- and I can proudly say he's my most favourite incarnation of Link of all time! (because in my opinion, he might be the most truest heroes in the entire series by his character development alone!)
Of course this is all just my headcanon/depiction of Wind Waker but it's my way of filling some gaps and making it feel even more pronounced in means of feeling an story after the legend- can't though believe it has made me love the game as much as I do now!
Yeah, I loved how all the islands felt like they had their own atmosphere and history; it was exciting exploring the whole sea to find out what was on every tile. Dragon Roost is great, I love the catchy music and the design of the Rito. Though among the populated islands, Windfall is my favorite because it's so cheerful and lively and has so many sidequests.