For some reason I've always really liked that area right before the entrance to Dragon Roost Cavern. There's something haunting about the atmosphere at the dried spring, with the withered bomb flowers and the flying embers in the air.
My favourite little wind-waker area was the one room hidden in ice-ring isle. It was so cold and misty, everything was frozen and calm in there. I think they took the mist out of the wii U version though...
Oh wow I love Ice Ring Isle; I agree completely on the atmosphere, it was so quiet and frigid and still and the snow felt so calming. That's a real shame if they took the mist out; it added a lot to the effect. WWHD looks gorgeous and crisp and I'm very happy it got remade, but in some ways I like the original art better.
I haven't either. It's still the reason I would get a Wii U (that and Pikmin 3) but I'm currently lacking the time/inclination to get a whole new system when on a whole I'm gaming a lot less these days.
That's been my impression as well from the comparison videos. Faster sailing and more pictograph slots sound excellent and I'm sure they'd improve my play experience, but I'm in two minds about how to feel about how they adapted the art style. The new detail and high resolution are gorgeous and I love how crisp and sunny everything looks, but on the other hand I find myself missing the stark two-tone shading that got scrapped in favor of softer shadows, and I definitely prefer the thick dark outlines, flat colors, and weathered texture in the original official art to the new character renders. I'm glad they updated it for the new generation though; I'm really happy more people are getting a chance to play it, and undoubtedly the HD brings it more in line with modern expectations.
I got the new system and haven't even used it yet. It kinda pissed me off when I bought it, and a few months later they announced the limited edition wind waker one. XD
More people getting to play this wonderful game is really awesome. Honestly, I was really surprised when they announced the remake, because those graphics, even on gamecube, were relatively timeless. I suppose it's a new artsyle to try and impress a newer audience, and while there were definitely perks, I still say you just can't beat the classics sometimes.
Although, I do think the faster sailing thing was probably really good. I rather enjoyed the sailing, but now people who didn't don't really have anything to complain about.
Hahaa yeah, the dilemma is always whether to get the new system at launch or wait a while until they inevitably come out with awesome game-themed versions. I love the limited edition systems but have never gotten my hands on one because I don't want them badly enough to have two copies of the same one. The 3DS has some beautiful limited versions, but I'm happy with the blue one I got at launch because the color's perfect anyway.
I was surprised and thrilled when they announced the remake; I've been really happy to see the game being discussed so warmly a decade after its original release, in contrast to its initial lukewarm reception. I do think the remake did a pretty good job of preserving the style while making it accessible to newer audiences, but yeah, I think the original is timeless already (even if the lack of HD is noticeable when coming back to it from modern games). OoT3D, though, I actually much prefer to the original artwise; the original OoT is pretty much pure nostalgia to me now, as OoT3D brought the graphics perfectly in line with how I always imagined things (although I recall a couple of minor changes to certain animations in the ending scenes bugged me, but overall I thought OoT3D was a nearly perfect remake).
Yeah, I also rather enjoy the sailing, but I'm also really glad they made it faster since that was the main complaint I heard about the original game. I'm sure I'd make use of the faster sailing when trying to run errands between traveling merchants and whatnot, even if I didn't mind the original speed all that much. I wonder if it's now possible to outrun sea battles.
Yeah, I like my launch one myself. I might eventually get another one once that one starts getting beaten up (and believe me, the zelda one is SO tempting), but for now I'm happy with my old one.
I loved OoT3D. Although the gameplay is exactly the same pretty much, which is a little bit not awesome compared to some of the newer games, the graphics are amazing. It's not that they just updated them, it's that they added so many little bits and bobs, the posters on the wall here, the bookcases there. The buildings actually looked LIVED IN. ...then again, gameplay wise, if you've never done a master quest, then it's an awesome addition. Although I will say, I probably shouldn't have tried doing it with only 3 hearts, one bottle and a fairy restriction. Total ragequit after the forest temple. XD
No idea about running away from sea battles now... Actually, I had so much fun with the sailing back then that at one time, during the merchant quest, I was too lazy to change the wind direction and just tacked into the wind a few times, and it WORKED. THAT was some mind blowing stuff to me back then.
Yeah, I'm usually happy with launch colors as long as they're not plain white or black. My GBASP is a launch day cobalt blue one and I'm totally satisfied with it as well. Sadly my DS is just white, but eh.
Haha call it nostalgia goggles but I will never be able to see OoT's gameplay as anything less than awesome; it's still perfect to me. But I completely agree with you about how they added so many amazing details to the game. I loved how it brought the world to life. I started playing the master quest and I thought it was a really great challenge and an excellent bonus, but I got distracted and didn't get far in it. A 3-heart run does sound like it'd be hard, haha.
I always liked the fact that you could sail even if the wind wasn't blowing exactly the right way, too, mostly because I got lazy as well haha. I wonder if the faster sailing eliminates the need to change the wind so often.
I simply cannot count all the times I accidentally chucked poor Medli into a wall, whether it be from poor aim, changing winds or both. Surprised she didn't break something, but that's Nintendo logic for you.
That aside, I think this piece nicely captures Wind Waker's 'toon style in a more simplified manner and still maintains the same atmosphere that it held in the game. Nicely done.
Wolfie-OkamiFeatured By OwnerDec 18, 2012Student Traditional Artist
Not just the dazed animation but also what she says. If you throw her into the wall three times I think she starts seeing three Links. It gets progressively worse the more you throw her, especially from the first throw onwards.
Thanks! I do try to get the feeling of these areas in the games, and it's nice whenever I succeed at evoking nostalgia.
Haha, I remember reading the WW manga too; it's got a lot of funny parts. I really like how the tone of it is more comedic than the adaptations of the other games; I wish it'd get an official translation.
Yeah, I only read a fan translation (awesome job though), but it would be nice to have an official version. Most people draw the famous characters in familiar settings or key scenes of the games, but scenes like this trigger my memories of the game even more, keep it up!
Awesome picture! you captured some of that "haunting" atmosphere you mentioned, but at the same time the lightheartedness of the game, with Medli's adorable smiling face and Link's comical chucking pose